For the Journey to the Center of the Earth course in Walkabout Mini Golf, one section of holes had waves of water in a cave, creating a gameplay obstacle for the player. I took the section of water and rigged/animated it to have consistent but realistic-looking waves for the gameplay that would loop. Because the water needed to fit in the scene with the reflections, I had to bake its lightmap separately and edit it to fit in the scene. I had to adjust the edge foam in the water shader to blend as the water rose and receded off the greens. Simple colliders were added to match the waves of the water to time out the ball if the player hit it into the rising water.