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Ryan Sizemore
Ryan Sizemore
3D Technical Artist
Austin, United States

Summary

I am a professional 3D technical artist, formerly a sr technical artist at Mighty Coconut, with 5+ years of experience working in the game industry and additional years working in business simulations. My focus is in VFX and shader writing, but I am also proficient in rigging, animation, modeling, and light programming. I earned my bachelor's degree in Computer Graphics Technology with a focus on 3D modeling and animation from Purdue University, and I also have an MBA that I earned from Purdue.

I have experience creating optimized art for standalone VR, I have worked on both stylized and realistic games, and I can work across various platforms and engines. My biggest strengths are my adaptability, my rapport with others, and my ability to look at the bigger picture.

Skills

Particle EffectsShadersVFXRigging3D Animation3D ModelingEnvironment DesignEnvironment ModelingProp Modeling3DProgrammingBlueprintsPython ScriptingCAD ConversionProject Management

Software proficiency

Maya
Maya
3ds Max
3ds Max
Blender
Blender
ZBrush
ZBrush
Unity
Unity
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop

Productions

    • Video Game
      Walkabout Mini Golf
    • Year
      2020
    • Role
      Sr Technical Artist
    • Company
      Mighty Coconut
    • Video Game
      Keyword: A Spider's Thread
    • Year
      2021
    • Role
      3D Modeler
    • Company
      City From Naught
    • Video Game
      Sloan Cleaner VR
    • Year
      2019
    • Role
      3D Generalist
    • Company
      321 Fast Draw

Experience

  • Sr Technical Artist at Mighty Coconut
    Austin, US
    April 2022 - January 2026

    Sr technical artist working on Walkabout Mini Golf. My tasks involve developing shaders for complex effects, setting up particle systems to enhance the visuals of the game, optimizing the models so they run smoothly on standalone VR headsets, and various other tasks like initializing new scenes in Unity, developing tools for both Unity and Blender, setting navigation meshes, creating LODs and setting them up, UVing water to flow realistically, prepping objects for our wind vertex offset shader, and much more.

  • Contract 3D Modeler at City From Naught
    Toronto, CA
    March 2021 - April 2022

    Contracted to make various 3D models for a small indie production game. I worked on numerous assets in the main game environment, including the flying vehicles visible throughout the game, as well as more complex models, such as a shrine that required hand-painted normals.

  • Lead 3D Artist at 312 Next Reality / 321 Fast Draw
    Chicago, United States of America
    December 2018 - March 2020

    Lead 3D artist for a small VR and AR company that is doing some amazing projects, including working with the Chicago Cubs. I manage the art team, making sure everything is consistent in style and quality when implemented together in the final Unity scenes while providing tips and mentoring to the junior artists.