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Butterfly Particles

Particle system to represent butterflies flying in the scene. Geo was set up in Blender with UVs that would lerp from left to right with increasing vertex offset in the shader. This was achieved using sine time and adding noise to give variance. A force was added to keep the butterflies floating around the tree.

Butterfly Particles

Butterfly Particles

Butterfly Particles

Butterfly Particles

Butterfly Geo

Butterfly Geo